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Experience

I am a developer and technical artist with experience in video games, real-time graphics, and web development, having worked on both interactive projects and professional production environments. I started my career working with Unity and Augmented Reality, contributing to the development of cultural applications and interactive experiences, and taking on both programming and art integration responsibilities within small teams.

I later specialized in web development and digital accessibility, implementing solutions focused on regulatory compliance and on genuinely improving the experience of users with different disabilities, particularly in institutional and government platforms.

In recent years, I have worked as a developer and technical artist in the video game porting field, focusing on performance optimization, internal tool development, and the creation of objective metrics to evaluate technical improvements. My profile combines code, performance, and visual awareness, with a strong emphasis on efficiency, measurement, and scalability.