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Developer and Technical Artist

Engine developer

During my time at Catness Game Studios, a company specialized in video game porting, I worked on the technical art side of the porting process. My responsibilities focused mainly on performance optimization and the development of internal tools that automated or streamlined both the optimization workflow and its management.

I also continuously monitored project performance and created tests and objective metrics to evaluate the real impact of each optimization, ensuring that improvements were measurable, reproducible, and aligned with the requirements of each target platform.