Projects
Generating volumetric data from a three-dimensional surface.
This was my final degree project. By that point, I already had a strong interest in computation and graphics processing. At the time, I became particularly interested in volume representation in computer graphics, especially after I started reading …A proprietary particle system entirely managed by the GPU.
I developed this project as a way to learn how Compute Shaders work, with a view toward their subsequent use in the Marching Cubes project. At the same time, it allowed me to explore the GPU’s capabilities for processing tens of millions of …A visual effect with integrated logic for Unreal Engine 4.
This project was my starting point for learning the basics of Unreal Engine 4 as a self-taught developer. It involved several engine elements, such as materials, particle effects, code, and collision systems, making it ideal for getting started with …A proprietary particle system entirely managed by the GPU.
Ever since I played the renowned Portal as a young kid, I was obsessed with the idea of portals and the paradoxes they entail, as well as their ability to transform conventional Euclidean geometry into something much more interesting from a gameplay …A proprietary particle system entirely managed by the GPU.
I developed this project as a way to learn how Compute Shaders work, with a view toward their subsequent use in the Marching Cubes project. At the same time, it allowed me to explore the GPU’s capabilities for processing tens of millions of …










